In short, a baseball thrower called Curt Schilling borrowed a stunning amount of money from Rhode Island, and then somehow lost it all in the process of his 38 Studios' making a properly good game. I think the origins of 2012's KoA have been retrodden enough that we don't need to go over them again in any detail. And that's why I love it! It's WoW for misanthropes, a massive open world RPG with dungeons and fetch quests and level chasing without the awful bother of dreadful other people. It's made as if all traces of the single-player RPG had been lost in an apocalypse, and had to be reverse engineered based on fossil records and World Of Warcraft. It's still this utter peculiarity, a sort of solo MMO. And that does not include the troll rolling. With the very welcome recent announcement that its most recent owners, THQ Nordic, are remastering it, I thought I'd return to give them a few pointers of what needs fixing. And as you can see, despite its status in my gaming life, I still can't spell its name correctly. It has also been a long time since I checked. I have long described Kingdoms Of Amular: Reckoning as one of my favourite games. Past Perfect is a retrospective column in which we look back into gaming history to see whether old favourites are still worth playing today.
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